Backseat Playground to integrate GPS in car games

>> Tuesday, September 29, 2009


If you thought your portable gaming options were all but limited to Sony's PSP or Nintendo DS / DS Lite (or those Korean-based All-in-one gadgets), a group of Swedish programmers are hoping to change all that drastically. Concoct an "in-vehicle system game" that uses a GPS receiver, a laptop, headphones and a laptop in the trunk of the whip, the Backseat court would eventually turn the real world "sights, attractions and places" in in -game characters and events for the lucky passenger (s). The basic idea is to start the game off in the first audio-murder mystery scenario where "actual forests, skyscrapers, and rivers" become part of the story, giving children (and adults too) a way to interact with their virtual environment - while traveling. The laptop uses the GPS data to maintain a 3D model which keeps the vehicle correctly positioned in the virtual world, and many "like a novel, the story unfolds as different turns (ahem) to take place on the basis Players' decisions to make. While the overall system is more typical, he is currently working "on a field 35 square kilometers in Stockholm, and designers are currently testing interest in other locales throughout the United Kingdom. Personally, we can not wait to see variations of scenarios during the cruise to the 101 over the well of Hell's Kitchen, but we'll probably wait until the reports of others in the second.

1 comments:

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